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The 7 Maybe Best Tabletop Games Ever

The7MaybeBestTabletopGamesEver

I was honored to be a guest on an episode of my friend Wil Wheaton’s awesome show, Tabletop. I played the game CONCEPT with Wil and the great comedy duo Rhett & Link. Here’s a fun screenshot!

JosephTabletopShame

Huge thanks to co-producer of the show Boyan Radakovich and everyone at Geek & Sundry. It was an incredibly fun experience!

I’ve always been a fan of tabletop games, but after I recorded the episode, I thought about how much tabletop games have walked through my life with me. I realized I wasn’t thinking about the BEST games but rather the BEST moments and memories. So here’s my top 7 tabletop memories. Enjoy!

1) DEATH STAR ESCAPE

My first tabletop experience was playing the very early Star Wars board game, Death Star Escape. To my foggy recollection, it was not technically a good game. It was mostly random luck based on the whims of a cheap cardboard spinner. It was sort of like Candy Land, but with more space and death. My parents bought it for my older brother and me, but my brother had little interest in playing it. So I found a more willing partner–my teddy bear. His name was Chocolate. When it came to playing Death Star Escape, he was a cunning warrior. I would take turns spinning for myself and spinning for Chocolate. For some reason, my teddy bear almost always defeated me. This infuriated me. I realize now my teddy bear, Chocolate is clearly a Stih Lord. I still own both Death Star Escape and my teddy bear. Soon there will be a re-match. Chocolate will pay.

2) TRIVIAL PURSUIT

I’ve always loved the title Trivial Pursuit because it sounds like they could have called the game Shit That Doesn’t Matter But You’re Going To Take It Too Seriously Anyway. I was introduced when my Grandmother bought it for us one Christmas. We played it. My Grandmother lost. Mostly because my brother and I could answer all of the comic book and sci-fi questions. The next night, I got up in the middle of the night and discovered my grandmother sitting in the darkness hunched over the Trivial Pursuit cards. Lit only by the demon glow of her Virginia Slim cigarette, she was furiously memorizing the answers to every question. The next day, we played again and she defeated her young grandchildren handily. Well played, Grandma, well played. (She was also a Sith Lord. Always, two there are.)

3) CHEZ GEEK

Eventually, I found better people to game with than my invincible teddy bear and cheating Grandmother. After I graduated from college, I was lucky to stumble into a friend group that was close-knit and family-like. We played many games and we drank many beers and we yelled many things. One of our favorite games was Chez Geek. One of the cards in, I believe, the original deck became my role model. The card was for Mr. Enthusiastic. In the illustration, he wore a t-shirt that read “Liev Schreiber Rules!” It was a happy time in my life and much like Mr. Enthusiastic, I was always up for one more game, one more beer, one more yelling. I had a penchant for being excited about things like poor, maligned Liev Schreiber who was really quite good in the Scream movies. Back then I had no idea I’d later become friends and creative partners with the man who drew Mr. Enthusiastic. Someday, I’ll get a t-shirt that reads “John Kovalic Rules!”

4) THE HILLS RISE WILD

This is my favorite tabletop game ever made. The Hills Rise Wild is bizarre and beautiful. The game has a goal, but the main point is for a bunch of Lovecraft-inspired hillbilly characters to run around shooting each other in the back with shotguns and magic balls of death. The best tactic to survive this game is to just hide in a shack. One game, a friend got upset and yelled that we were all just sitting on our porches drinking lemonade. The next game this was shortened to “Stop drinking Countrytime!” The next game after that it was just, “Stop Countrytiming.” After that it was just an insulting mime routine of an old person swirling a straw in lemonade. I love how even a game about evil cultist hillbillies murdering each other for no reason can create new forms of communication.

5) FURY OF DRACULA

I only played Fury of Dracula a couple of times, but it stands out in my mind because the friend running the game would insist on creating a spooky mood by shoving cheap plastic vampire teeth in his mouth. This would make his speech warped and cute like he was a big, evil baby. There was also a lot of sucking noises as he tried to keep the teeth in place and not drool. That friend is now the VP of a major gaming company. If he really wants to make an impact, I hope he wears his vampire teeth at important meetings.

6) STAR WARS MONOPOLY

About two years ago, some friends bought me a copy of Star Wars Monopoly for Christmas. So I got them together and played it. The fools. Star Wars Monopoly is like any other game of Monopoly, except there’s extra stress because you don’t want Luke Skywalker’s little pewter lightsaber to get bent. I hadn’t played Monopoly in YEARS. We played with the typical house rules where a player can randomly win a bunch of the community chest money back. Of course when you play the game that way, it’s like The Simpsons, it will go on so long you get confused and frightened and you don’t even understand reality anymore. After playing for roughly 27 hours, we agreed to revert to the more basic rules where the rich get richer and the poor are utterly screwed. No bail-outs. No lucky breaks. In almost seconds, Darth Vader totally destroyed everyone. It was a great reminder of the true power of the dark side of capitalism.

7) BRITISH RAILS

I’ve had many gaming partners over the years. Teddy bears, grandmas, drinking buddies, comedy pals, and more. But my favorite partner in recent years has been my wife, Sara. Everyone I know is a ridiculously busy adult and it makes it hard to find time for a gaming night. So for our anniversary a few years ago, my wife and I bought ourselves a two-player game: British Rails! We spent a few months living in the UK and my wife (having worked at the James J. Hill House in St. Paul, Minnesota) is a big fan of locomotive history. The goal of the game is to build a train empire by delivering goods to different cities. It is a nice, slow, calm game that pairs well with a Sunday evening and a giant glass of smokey whisky. But like all tabletop games I’ve ever played, it also pairs well with yelling. And so it was, one peaceful night of gaming, I repeatedly yelled at my wife, “I JUST WANT TO BRING RUBBER TO MOTHERFUCKING CARDIFF.”

Of all the things I’ve yelled while playing Tabletop Games, that might be my favorite. I love tabletop games. They don’t even have to be great games, they just need to create the opportunity to build memories and to accomplish something. I think humans are often at their happiest when they’re striving to do something. There’s a joy in getting lost in the pursuit of a task: escaping the Death Star, defeating your grandchildren, defending the honor of Liev Schreiber, murdering a Lovecraft hobo, spitting through your Dracula teeth, sending Obi-Wan Kenobi to the poor house, or just bringing the rubber to Cardiff.

Wil’s tagline for Tabletop is “Play more games.”

Whenever I hear that, I add in my mind “and bring the rubber to Cardiff.”

Thanks for reading. Thanks for watching the episode. Enjoy your games. Enjoy all the memories they create. Don’t cheat like my grandmother.

Play more games.

Bring the rubber to Cardiff.

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